An audio maximalist
exploring the illusion
of minimalist sound
by compounding the arts
of sound design and composition.
Career
Founder and lead developer at Grus and Sown - a sound design studio with a focus on the exploration of abstract sound sculptures and arcane processes.
Sample editor for Audio UX, an audio branding agency specializing in audio logos, UX sound design, automotive sound design, audio for voice experiences, and more.
Education
Bachelor of Arts in Music & Technology and Bachelor of Arts in Visual Arts & Technology w/ a concentration in game design from Stevens Institute of Technology.
Works
myouçeej (ongoing)
In 2019, Newman created the alias myouçeej, an experimental ambient project.
Newman has received some acclaim over the past few years: "able to harness and direct fear and anger and dispel them like gasps of digital noise" (Tome to the Weather Machine), "triggers mental images of a futuristic world" (Beat Radar) and "a blissful frenzy of synthetic textures mixed with celestial ambient tones" (Dummy Mag)
In 2019, he released a series of two EP's in addition to solo and collaborative recordings. His song "museum of mudbeams" landed a spot on the Spotify Editorial Playlist Fresh Finds: Experimental for ten weeks. It also garnered playlist support from Danny L. Harle of PC Music. His most recent release is the EP 'xenia'. A lithe and futurist approach to ambient music, released in March of 2020.
Audio Examples
Re-Design Projects (ongoing)
Spare time projects to work on new approaches to sound design and redo the audio from some of his favorite media. Everything you hear is an original sound, captured using a variety of microphones and synthesizers.
iota
Sound Design With OpenAI's Jukebox (2022)
Overview
iota is an experimental piece created with the assistance of Jukebox by OpenAI, a neural network that generates music and elementary singing in a wide selection of genres and artist styles. For this experiment, the model was used as a means of generating a new music sample from the stems of an existing song to inspire a new one. I used Google Collab Pro to run the code on one of Google's graphic cards to be able to run this test. It served as a sound design tool.
Documentation
The process was broken into three stages. Synthesize, Sample Extraction and Reconstruction.
Synthesize:
He wrote a short song comprised of eight sounds, each created using solely wavetable synthesis. Then they were assembled into 22 second 4-bar loops.
Sample Extraction:
Each loop was fed to Jukebox. The model then attempted to produce a new music sample by continuing the loop for a given length of time while adhering to a number of parameters that were set in place. In Jukebox, you can choose from the their database of artists and genres and provide your own lyrics as well. The most interesting results were the result of mismatching the artist and genre, for example Frank Sinatra and rock music. The same lyrics were provided for each run, simply sticking to "ooh" and "aah".
The initial generation of the audio goes through a process called downsampling, which results in poor-quality samples with apparent noise. The next stage is a process called upsampling, which essentially restores the audio to a higher-quality state. Upsampling the audio felt unnecessary because he believed the audio was more then salvageable. The natural grit of the sample was used as a way of texturing the sound. He regularly tends to inject white or pink noise into his own sample creation process to achieve a more textured result, so this seemed like an interesting alternative. The outcome varied from pure noise and ghostly voices to fragments of these somewhat beautiful textures. This was achieved while still maintaining the rough musical structure of the original audio.
Reconstruction:
The audio generated by Jukebox was used as the source material for a new song. The audio was predominantly manipulated using a variety of granular synthesis processes. The process consisted of essentially scrubbing through the sample for a section that was tonal, isolating it and reconstructing it into a composite of micro-loops and a myriad of ambient textures.
Result / Analysis Audio Examples
Documentation of each stage can be found below.
WARNING: the samples generated by Jukebox are sometimes a bit shrill.
Original Song Snippet
Original Samples
Jukebox Samples
Reconstructed Samples
iota
The Mysterious Misadventures of Mollie & Mordecai (2022)
Newman was the Lead Sound Designer for Lunarfall, a small video game developer based in Dallas, Texas. Newman strategized, allocated and oversaw game audio while making sure the team stayed en route with production deadlines. He also assisted in the creation of sound effects, foley and voice over. The Mysterious Misadventures of Mollie & Mordecai will be available soon on Steam.